I read somewhere that by the age of twenty one, the average millennial will have spent 10,000 hours playing video games … for us older folks, we shout in glorious victory when we get in the fastest moving checkout line! Why? We all enjoy the challenge and the reward of competition. According to game designer Jane McGonigal, the positive traits that gamers develop include: the drive for productivity, “urgent optimism” and the ability to “weave a tight social fabric.” Sounds like great attributes for any high-functioning team! And so enters the concept of gamification: since gaming is here to stay, doesn’t it make sense that we apply the dynamics of a game to a non-game environment to reap the benefits of increased stimulation? How can you apply gamification to your team?
FLASHPOINTS: Play Is More Fun Than Work!
June 19, 2014 by Leave a Comment